If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Saber Interactive’s support twitter has shared a link showing the issues Saber Porto are aware of and attempting to fix. Thankfully, it does include most of the issues I have seen others reported, and people will soon be able to get the enjoyment out of the title that I have (check out my review).
Issues they are aware of, have reproduced, and are working on fixing:
– Progress and save files can be reset unintentionally
– Additional Wheel and Force Feedback support for various devices
– Frame rate drops and freezes during auto-saves when going over waypoints
– The helicopter may appear behind the player at the start of the game
– A player may spectate their team when the car was already destroyed
– The spectator camera may get placed under the textures and doesn’t switch between users after finishing the race
– Counter steering is not working properly on some vehicles
– Some countries are unintentionally not represented in player profiles
Issues they are aware of and investigating:
– High-end video cards may experience frame drops
– Console owners may be experiencing frame drops using performance mode
– Some players are experiencing crashes and fatal errors
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