Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Competition Company GmbH, the as-yet unknown developer of RENNSPORT, have posted their first in-sim video footage of the racing sim expected to be released in 2023. You can check it out below.
I’m still not sure what to make of this. Their event this past weekend seemed to legitimize things somewhat and the footage below looks very nice. The only potential issue I see is that gear shifting seems to look a little odd, as if it might not be completely modeled. But, as clearly marked, it is an alpha…
View this video on YouTube. Please consider subscribing to RSC’s channel.
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