Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Nacon yesterday announced a patch to fix Career Credits and Steering Wheel issues. Here are the release notes:
Weekly challenges now correctly displays your online record.
Career credits are now correctly awarded when finishing first.
Previous weekly challenge leader board will not be displayed if the current board is empty.
Voice over playback now triggers more consistently.
An issue where wheel users would experience a lack of control upon exiting the pit stop has been resolved.
Simplified Chinese and Korean have been added to all platforms.
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