Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Ferrari yesterday announced that their new eSports campaign will use Assetto Corsa. The ‘Ferrari Hublot Esports Series’ will be organized by Ferrari Europe and include serveral competitions with the Ferrari 488 Challenge Evo made available “exclusively to participants.”
Absolutely no idea what this means for ‘average simracers’ out there, whether you’ll be able to grab the car or not, whether it’ll be Europe only… If you haven’t already I would consider pre-registering. It doesn’t ask for a location.
Meanwhile, you can see the car in the video below:
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