Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
First seen in sim racing with Grand Prix Legends (1998).
With the best brakes and a screaming useful engine the Ferrari securely maintains its right to a place on the grid. The Ferrari is a racers car, an extremely enjoyable ride – but it does fail to hold the speed of the Lotus or Eagle on the straights.
A lot of its single failure in speed can be clawed back with it’s stability under braking as it’s possible to brake later and less and reacts very well to braking in turns.
The Ferrari is good for a beginner, it drives as you expect, brakes as you expect and of course provides a very enjoyable ride for rookie and pro.