Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Frontier Developments today deployed an update to their F1 Manager 2022 title. This patch adjusts fuel usage (both player and AI) to avoid fuel issues, improved AI in the wet and fixes an issue with the UI.
What is F1 Manager 2022? Check out my review.
Changelog:
– Improvements made to fuel usage, reducing instances of both player and AI drivers running out of fuel during a race
– Improvements made to AI behaviour during wet or mixed conditions races, reducing instances of unrealistic or unnecessary pit stops
– Fixed issue causing dilemma pop-ups to not be clickable on ultra-wide screens when ‘enable widescreen UI during sessions’ is enabled
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