Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Frontier have deployed an update that those of you with early access may have noticed, especially if you pre-loaded. You can see the changelog below.
If you want to read my review of F1 Manager 2022 please do so here. I also have a video version.
Here is a trailer I had also missed reporting previously where Pietro Fittipaldi runs a race at Spa with Guenther Steiner present:
View this video on YouTube. Please consider subscribing to RSC’s channel.
Changelog:
AI Teams
Balanced AI staff hiring logic to create a greater variety of outcomes
Audio
Addressed various missing SFX
Cameras
Fixed camera shake effect incorrectly playing in different views/modes
Adjusted depth of field settings on lights out shots to address occasional out of focus shots of the starting gridCars
Addressed glitch which led to certain cars displaying transparent cockpits during some cut scenes
Updated medical and safety cars
Removed purple light/shadow that appeared on some cars’ sidepods when viewed on the team selection screenControls
Added ability for PC players to advance time with the spacebar
Cut scenes
Fixed misaligned helmets on pit crew during reaction cutscenes
Circuits
Addressed various visual issues
Corrected mismatched corner speed information on Albert Park
Fixed various misaligned driver icons whilst on the circuit map viewData View
Amended incorrect timing info being displayed whilst the car is on an ‘in lap’ during qualifying
Added missing tyre history data for competitorsDrivers
Balanced various stats for drivers experience gain, improvability, as well as retirement ages to ensure a more competitive driver market during future seasons
Adjusted fictional/generated driver starting ages, retirement ages and growth potential to ensure more competitive future drivers
Improved variation of contract offer lengths
Added missing driver/key staff headshotsKey Staff
Balanced rate of expertise gained when engineers are performing a design project
Pitstops
Fixed various visual glitches with pitstops
Localisation
Various localisation updates
Practice Sessions
Addressed bug that meant players were unable to call in a car earlier than the set run plan
Fixed reconfiguration issue that resulted in cars not being able to be sent out during practice
Fix applied to address error that caused cars to still perform as if they had a broken front wing, even after it was replaced
Fixed bug that could lead to the incorrect tyres being displayed at the end of a practice sessionQualifying Sessions
Addressed errors with the “Safe By” and “Over By” timings in the reconfiguration screen
Rendering
Applied fix to ensure the game runs correctly in ‘windowed’ mode on PC, when using a 4k screen
Stability
Corrected a soft lock that could occur when a driver contract expires whilst on the “drivers” screen
Fixed crash that could occur during qualifyingTeam Comms
Replaced incorrect comms stating track is dry, when it should say that it’s changing to wet
Replaced engineer comms stating a ‘push’ command, when the players sets ERS to overtake
Updated various comms VO
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