As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
F1.com posted a preview of F1 Manager 2022 a few days ago. You can read the preview there, but here are the snippets of new information:
– Release “Summer, 2022”
– You can run “any of the 10 teams on the grid” – this may mean you cannot create one
– Multiple seasons of gameplay
– Control over staff, drivers, facilities including wind tunnel, simulator
– F1, F2, F3 drivers and a pool of real-life engineers and aerodynamicists available for hiring
– Budget cap rules are applied
– Car development and upgrades include track-specific parts
– Parts manufacturer has time and monetary requirements
– Free practice can be managed or simulated
– Qualifying is mentioned as requiring you to manually send out drivers for a clean lap
– You select tire strategy for the race, and can save strategy profiles
– Tire wear simulation accounts for track temperature, rubber, kerbs, time spent in dirty air and more
– 2D and 3D race viewing options
– Commentary by David Croft and Karun Chandhok
– You can tell drivers to push or not, avoid kerbs, save fuel and apply team orders
Screenshots from the article:
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