If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
F1.com posted a preview of F1 Manager 2022 a few days ago. You can read the preview there, but here are the snippets of new information:
– Release “Summer, 2022”
– You can run “any of the 10 teams on the grid” – this may mean you cannot create one
– Multiple seasons of gameplay
– Control over staff, drivers, facilities including wind tunnel, simulator
– F1, F2, F3 drivers and a pool of real-life engineers and aerodynamicists available for hiring
– Budget cap rules are applied
– Car development and upgrades include track-specific parts
– Parts manufacturer has time and monetary requirements
– Free practice can be managed or simulated
– Qualifying is mentioned as requiring you to manually send out drivers for a clean lap
– You select tire strategy for the race, and can save strategy profiles
– Tire wear simulation accounts for track temperature, rubber, kerbs, time spent in dirty air and more
– 2D and 3D race viewing options
– Commentary by David Croft and Karun Chandhok
– You can tell drivers to push or not, avoid kerbs, save fuel and apply team orders
Screenshots from the article:
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