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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

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Penske PC-22

Beaten most likely only by the skill of rookie Nigel Mansell in his Lola in 1993, the Penske PC-22 was a radical departure in design philosophy for Penske, leading to the PC-23 that dominated in 1994.

It won the 1993 Indy 500 and with eight total wins helped Fittipaldi and Tracy secure second and third in the drivers championship.

First seen in sim racing with ICR1 (1993).

RSC Podcast RSC Podcast Episode 8 – Richard Burns Rally Special

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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EA have released another patch for F1 25 that tweaks the physics, updates the VR SDK, and more. Compared to previous years this looks like a pretty clean release for EA. Nowhere near as buggy as previous years.

v1.06 Patch Notes

Highlights
Made minor adjustments to front ride height and floor friction levels to reduce the effect that underbody scraping has on a player’s top speed

Some players have reported that the computer-controlled opponents (AI) were able to maintain a higher top speed, despite equal or similar performance statistics to their own car. After investigation, it was determined that the underbody of the player car was experiencing greater friction against the track surface than those of the AI cars. An adjustment was made to ensure that the underbody scraping is now the same between the player car and AI cars. We expect this change to allow the player car to reach an appropriate top speed, performing as expected across all circuits and weather conditions.

Made adjustments to the automatic gearbox in wet conditions. This will reduce short shifting in higher gears and enable the player to compete more effectively with the AI

Following improvements made to the automatic gearbox for F1 25, upshifts have been reported to occur too early in wet conditions, overcompensating for changes made for this year’s game. An adjustment has been made so that the player car, whilst at full throttle, will upshift slightly higher than previously, which should improve acceleration out of corners compared to AI competitors.

Please note that additional improvements to the experience racing against the AI are being considered. The team would appreciate your feedback on the changes that have been made. That feedback can be shared in a dedicated AI post on the EA Forums which can be found here. This post will be locked until the patch is live.

Updated the OpenVR SDK (PC Only)

An update has been made to the OpenVR SDK that’s used for F1® 25, with the goal of improving the performance of VR overall and reducing occurrences of specific community-raised issues such as head tracking problems that lead to jitter/stutter. The dev team continues to investigate reports and we thank the community for their ongoing support on this topic, whilst welcoming additional feedback on VR after this change. When making reports relating to VR, details that should be included are headset variant, firmware/launcher versions, and how the headset is connected to the PC (USB cable type, port type, motherboard details etc). For additional VR setup/troubleshooting support, please see our dedicated guide which can be found here.

Fixed an issue at Bahrain which would cause cars to briefly drop down as they drive out of the garage

Added a fix to prevent an issue in new Driver Career saves where, under certain circumstances, a team could hire three drivers

Added a fix to prevent an issue in new Driver Career saves where, under certain circumstances, the player could be left without a contract offer from any team at the end of a season

Fixed a rare issue in My Team Career where a team could fail to hire enough drivers for the following season

Circuits
Updated Sponsor boards at various tracks

Added Barilla signage at Bahrain, Imola, Monza, and Texas, Explora branding to signage at Monaco, Canada, and Belgium, as well as LVMH branding to the Las Vegas circuit.

Updated the time of day for Qualifying and the Sprint Race at Miami

Fixed various minor graphical issues at various tracks

Vehicles
Fixed an issue with Fernando Alonso’s car which could appear incorrect after receiving terminal damage

Joshua Pearce now has the British flag on his car

Audio
Updated the post-race Engineer VO for Ferrari

In previous years, the Ferrari team had used a ‘robo-voice’ to notify their drivers of certain race-related updates. This year, this has been retired by the team, therefore when racing as Ferrari your engineer will now inform you of these updates as they would when driving for other teams.

Fixed an issue in Driver & My Team Career where the broadcast commentary team could refer to it being the 2025 season after season one

When the player has low tyre wear the Engineer will now recommend extending the stint instead of coming in for a pit stop

Fixed an issue where at the first race of the season, the Engineer could refer to the previous race

Fixed an issue preventing the “Vehicle Condition” Engineer voice command from working correctly

The Engineer will no longer inform you that a problem with the DRS is an engine issue

Customisation
Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor

These changes include improvements to decal resizing consistencies, flickering decals, and lines appearing where they shouldn’t be.

Graphics
Improved the visual quality in Far Chase camera view when using PlayStation®5 Pro Quality Mode

Fixed an issue on PC which could cause the game to appear incorrectly on some HDR monitors, particularly those supporting FreeSync Premium Pro

The “Ultra Max” detail preset has been removed from graphics cards which cannot support this preset (PC Only)

Updated the AMD FidelityFX Super Resolution (FSR) implementation to version 3.1.4

Improved the visual quality of various items when shown in the Item Store

Accessibility
Added a “Play Preview” button to the Tinnitus Relief Filter in the Accessibility Options menu

Miscellaneous
Fixed a number of issues which were caused by using a Rewind while in the pit lane

These changes avoid rare issues from occurring such as cars being speed-limited after a red flag, losing control of the car, and problems occurring after pressing Rewind multiple times in quick succession.

F1 Movie Preview chapter is now relabelled as “Free Preview”

Fixed an issue where, in places there’s a mid-chapter driver swap, the second driver would be given the first driver’s harvested ERS

Fixed an issue with UDP to ensure the year is always set correctly

Various UI improvements

General stability improvements

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Related Software

F1 25

Leave your mark on the world of racing in F1® 25, the official video game of the 2025 FIA Formula One World Championship™, featuring a revamped My Team mode, the thrilling third chapter of Braking Point, and more! (Steam Description).

 
 
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