Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Codemasters have deployed a large update for F1 22 that takes care of a decent amount of issues with their software, but doesn’t stop the AI slowing randomly, the predictable retirements at Baku, inconsistent force feedback and a number of other things that for many players still makes the title unplayable.
Saying all that… It is a solid update. Give F1 22 another try if you already made the purchase, but I don’t think they’ve yet corrected the issues that caused me to feel so negatively about it in my review. Check out the list of unfixed issues in their forum.
Patch notes:
General
F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change
ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission
Sector Time indicators will now show the expected colours when completing a lap
Improved AI Logic at Pit Entry and Exit
Addressed an issue where tyre temperatures are reset after pausing the game in online game modes
Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications
Resolved an issue where Personnel Facility upgrades are not applying to drivers
Fixed an issue where track grip could reduce between qualifying sessions
Addressed an issue on Baku where the player could crash into Turn 15 on Baku when under AI control using flying lap
Addressed an issue with tecpro barriers coming loose on Baku
Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot
General Stability Improvements
Various minor fixes
Marc will now correctly mention icon drivers
Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash
Game will now correctly load when using Intel graphics cards (subject to minimum specs and models)
Adjusted networking session searching so that NM14 errors are less likely to occur
AI icon removed from the timing board during broadcast safety car
Corrected Kevin Magnussen’s eye colour
Collisions now correctly reported in UDP dataTwo Player Career:
Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career
Addressed an issue where players could get stuck after a season break in Two Player CareerAudio
Improved mix of bottoming out in F1 cars, now more audible
Improved performance and mix of tyre scrubs and skids
Added new audio for Mercedes-AMG GT Black Series
Fixed an issue where the Race Engineer could incorrectly mention ‘Racing Point’ instead of Aston Martin
Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5Wheels:
Fixed an issue relating to force feedback with several compatible Logitech wheels (G920, G29, and G923)
Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases
LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on XboxVR:
Improved performance when companion screen is set to full screen
Addressed involuntary head movement when braking or accelerating
Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default
Modified default settings to improve general compatibility
Visual quality and performance optimisationsOther:
A deep-dive article covering our changes to handling and Force Feedback can be found here.
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