Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
This is a super annoying trend that I have already written about multiple times, but earlier this month Electronic Arts removed F1 22 from stores and made it exclusive to EA Play under a $5 per month membership. The 2022 edition of the Formula One franchise joins every other title except F1 23 in a land of limbo, unpreserved, and largely unplayable by players wanting to explore the history of the franchise or the sport.
De-list dates (bold during EA ownership):
F1 2010 – September 21, 2017
F1 2011 – May 5, 2021
F1 2012 – March 11, 2022
F1 2013 – December 31, 2016
F1 2014 – March 11, 2022
F1 2015 – March 11, 2022
F1 2016 – March 11, 2022
F1 2017 – March 11, 2022
F1 2018 – March 11, 2022
F1 2019 – April 18, 2022
F1 2020 – March 15, 2023
F1 2021 – May 3, 2023
F1 22 – March 4, 2024
If you do not consider the lifespan of an EA SPORTS F1 title when purchasing, as I keep saying in my reviews, perhaps you should. F1 22 initially released June 28, 2022 and that is just 20 months and one week before they de-listed it. You’re paying for a premium AAA product and are guaranteed less than two years of new players and populated servers.
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