Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A very small update was released for F1 2021 which I am only posting about incase you notice a version number change and wonder what was in it.
It isn’t currently posted on the EA portal, but is in the Codemasters forum:
DJMaRiiO suit now appears correctly
Fixed various issues with other customisation item
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