Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Codemasters have released an update for F1 2021 that fixes a number of issues and bugs in what might be the last patch for the title.
Build notes:
Online
Addressed an issue where if a player joined during the grace period of a qualifying session, they would be unable to start the race.
Fastest lap point is no longer removed after editing results in Leagues.
Grid penalties now correctly carry over from sessions in Leagues if they are completed at different times.General
Red Bull White livery added as an option to use on the Player Car.
Improved AI Behaviour in sessions when they are on in-laps with faster cars approaching.
Addressed an issue where Victory VO may not play at the end of a race.
Addressed a calibration issue with the Fanatec CSL DD pedals.
Addressed an issue where the R&D completed or failed screen would show up blank.
General stability improvements.
Various minor fixes.
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