Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
EA SPORTS yesterday released the first in two announced deep dive videos for its highly anticipated EA SPORTS WRC, their first licensed FIA World Rally Championship game scheduled for release on November 3 for PlayStation 5, Xbox Series X|S, and PC via EA App, Epic Store, and Steam.
The video (below) covers gameplay and handling, technical advancements in using the Unreal Engine that allows for much longer 30km+ stages and a total of 600km roads. WRC boasts more than 200 stages across 17 real-world WRC locations that will allow users to enter rallies across Spring, Summer, Autumn, and Winter, each with its unique challenges. There’s only one questionable piece of footage in the video where the BMW E30 physics look a bit odd 46 seconds in… Other than that, this looks very solid so far!
A second deep dive video will be released next week and will focus on Career, Vehicle Builder, Moments, Rally School, and Clubs.
View this video on YouTube: https://youtu.be/zVZg37mkaJU and please consider subscribing to RSC’s main channel.
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