Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
EA SPORTS yesterday released the first in two announced deep dive videos for its highly anticipated EA SPORTS WRC, their first licensed FIA World Rally Championship game scheduled for release on November 3 for PlayStation 5, Xbox Series X|S, and PC via EA App, Epic Store, and Steam.
The video (below) covers gameplay and handling, technical advancements in using the Unreal Engine that allows for much longer 30km+ stages and a total of 600km roads. WRC boasts more than 200 stages across 17 real-world WRC locations that will allow users to enter rallies across Spring, Summer, Autumn, and Winter, each with its unique challenges. There’s only one questionable piece of footage in the video where the BMW E30 physics look a bit odd 46 seconds in… Other than that, this looks very solid so far!
A second deep dive video will be released next week and will focus on Career, Vehicle Builder, Moments, Rally School, and Clubs.
View this video on YouTube: https://youtu.be/zVZg37mkaJU and please consider subscribing to RSC’s main channel.
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