Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
EA SPORTS yesterday released the first in two announced deep dive videos for its highly anticipated EA SPORTS WRC, their first licensed FIA World Rally Championship game scheduled for release on November 3 for PlayStation 5, Xbox Series X|S, and PC via EA App, Epic Store, and Steam.
The video (below) covers gameplay and handling, technical advancements in using the Unreal Engine that allows for much longer 30km+ stages and a total of 600km roads. WRC boasts more than 200 stages across 17 real-world WRC locations that will allow users to enter rallies across Spring, Summer, Autumn, and Winter, each with its unique challenges. There’s only one questionable piece of footage in the video where the BMW E30 physics look a bit odd 46 seconds in… Other than that, this looks very solid so far!
A second deep dive video will be released next week and will focus on Career, Vehicle Builder, Moments, Rally School, and Clubs.
View this video on YouTube: https://youtu.be/zVZg37mkaJU and please consider subscribing to RSC’s main channel.
EA SPORTS first WRC title, developed by Codemasters and the DiRT Rally team.
The 2024 season addon for EA Sports WRC was available as a separate DLC for those who purchased EA Sports WRC. For those who purchased after its release, it was bundled with the 2023 content.