If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Electronic Arts have released the 1.4.1 update for EA Sports WRC by Codemasters. This update fixes a crash that prevented users from loading career saves, various stage cut track penalty lines and reduces screen tearing.
This is considered to be a hotfix. The next major update for EA Sports WRC is expected to be v1.5.0, and should appear at the end of Season 2.
Patch notes:
Crash Fixes
Fixed an issue in which some players would experience a game crash when resuming Career.
AI
Fixed an issue in which AI performance would dramatically decrease when resuming an in-progress Career or Championship Event.
Locations
Chile – Bio Bio – Fixed an issue in which a penalty reset line was placed too close to a specific hairpin’s apex.
Chile – Pulpería – Fixed an issue in which a penalty reset line was placed too close to a specific hairpin’s apex.
Chile – María Las Cruces – Fixed an issue in which a penalty reset line was placed too close to a specific hairpin’s apex.
Chile – Las Pataguas – Fixed an issue in which a penalty reset line was placed too close to a specific hairpin’s apex.
Chile – Chivilingo – Fixed an issue in which a penalty reset line was placed too close to a specific hairpin’s apex.Performance
Addressed an issue on console that was causing additional screen tearing in frontend menus after the v1.4.0 update.
Addressed an issue on console that was causing additional screen tearing after excessive use of the pause menu.
Performance on console should now be similar to before v1.4.0. We will continue to investigate and address performance issues on console and PC in future updates.
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