Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
EA have previewed EA Sports WRC again with a second deep-dive video that details the modes and gameplay options. Honestly, this looks really good.
– Quick play solo and multiplayer (with 32 players) is where you setup custom events.
– Club mode is where you can setup a series of events that can span months.
– Championship mode is a single WRC, WRC 2 or WRC Junior season as a real driver.
– Career mode is a full WRC experience starting with your own team.
– You can begin career mode in WRC Junior, WRC 2 or WRC.
– Funding will be given with goals for you to meet across rallies and the whole season.
– You can hire a teammate, staff, acquire new cars.
– ‘Build your car’ allows you to design and develop your own car starting off with the car class, engine position, differential, radiator, clutches, gearboxes and more.
– ‘Build your car’ allows you to also fully customize the interior and exterior of the car.
– ‘Moments’ confirmed to include many historic WRC moments for you to re-enact.
– ‘Regularity Rally’ is a new game mode that tasks you with maintaining an average speed, rather than fastest possible.
– Rally school mentioned but nothing too deep other than saying you can complete it in different weather.
– It will have esports.
View this video on YouTube: https://youtu.be/IWpNYK1LrwQ and please consider subscribing to RSC’s main channel.
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