Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Codemasters have today deployed an update for DiRT 4 that fixes most of the issues we’d all had with the software.
Patch notes:
Hi all,
Please see below for the patch notes for our latest update – version 1.04:
– Rain effect on the car windscreen (which is observed using the head camera) will no longer stop functioning when proceeding into a heavy rain event after completing specific weather stages.
– Grade E car parts should no longer cause a crash.
– Fixes to Flavour of the Week Trophy/Achievement
– Incorrect rep earned in multiplayer due to an issue with host migration is now addressed.
– Leaderboard improvements when they are heavily populated or finding your own times.
– Tuning differentials now functions correctly.
– Corrected unlock conditions in the “What’s This” dialogues in Career.
– PC Only – Terminally damaging your vehicle and then changing Windows focus should no longer hang.
– PC Only – Fixed issues with resizing or de-focusing the game window.
– PC Only – R9 graphics cards crash when competing in rainy conditions is now resolved.
– PC Only – Switching from Ultra to High graphics mid-stage will no longer cause an issue with the stage shadowing.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →