Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters have today deployed an update for DiRT 4 that fixes most of the issues we’d all had with the software.
Patch notes:
Hi all,
Please see below for the patch notes for our latest update – version 1.04:
– Rain effect on the car windscreen (which is observed using the head camera) will no longer stop functioning when proceeding into a heavy rain event after completing specific weather stages.
– Grade E car parts should no longer cause a crash.
– Fixes to Flavour of the Week Trophy/Achievement
– Incorrect rep earned in multiplayer due to an issue with host migration is now addressed.
– Leaderboard improvements when they are heavily populated or finding your own times.
– Tuning differentials now functions correctly.
– Corrected unlock conditions in the “What’s This” dialogues in Career.
– PC Only – Terminally damaging your vehicle and then changing Windows focus should no longer hang.
– PC Only – Fixed issues with resizing or de-focusing the game window.
– PC Only – R9 graphics cards crash when competing in rainy conditions is now resolved.
– PC Only – Switching from Ultra to High graphics mid-stage will no longer cause an issue with the stage shadowing.
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