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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Originally an independent studio developing Madden NFL titles for Electronic Arts, the American company was acquired by EA in 1998 and continues to operate in a semi-independent state under the software giant.
Tiburon developed NASCAR titles for EA starting with NASCAR SimRacing in 2005.