Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
ND is the first home release racing title that attempted a 3D perspective environment, but wasn’t the first home release to offer a first person perspective.
Initially released in Arcades and likely based on Dr Reiner Foerst’s Arcade-only Nurburgring title, the home release for the Atari 2600 featured a ‘chase cam’ perspective and did not add a cockpit view or manual gear changes until the Commodore 64 port in 1982, one year after those features debuted in Commodore’s Road Race.