Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Saber Porto released updates for both the PC and Xbox releases last month, introducing some fixes for various software crashes as detailed in the changelogs below.
PC:
Resolved an issue that was contributing to a gradual escalation in the frequency of crashes, ensuring a more stable and reliable performance.
Adjusted the bike’s engine sound during the race.
Xbox:
Fixed crashes that happened on different loading screens.
Fixed a crash that was caused by toggling “forward” or “rewind” in Replay mode multiple times.
Fixed a crash that was triggered by clicking “continue” after setting up a profile.
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