Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Saber Porto released updates for both the PC and Xbox releases last month, introducing some fixes for various software crashes as detailed in the changelogs below.
PC:
Resolved an issue that was contributing to a gradual escalation in the frequency of crashes, ensuring a more stable and reliable performance.
Adjusted the bike’s engine sound during the race.
Xbox:
Fixed crashes that happened on different loading screens.
Fixed a crash that was caused by toggling “forward” or “rewind” in Replay mode multiple times.
Fixed a crash that was triggered by clicking “continue” after setting up a profile.
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