If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Saber Porto released updates for both the PC and Xbox releases last month, introducing some fixes for various software crashes as detailed in the changelogs below.
PC:
Resolved an issue that was contributing to a gradual escalation in the frequency of crashes, ensuring a more stable and reliable performance.
Adjusted the bike’s engine sound during the race.
Xbox:
Fixed crashes that happened on different loading screens.
Fixed a crash that was caused by toggling “forward” or “rewind” in Replay mode multiple times.
Fixed a crash that was triggered by clicking “continue” after setting up a profile.
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