Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
I’m so excited for this title. The graphics look stunning and the map looks like it’ll be an incredibly interesting drive. The trailer clearly shows an array of environments from Saudi Arabia like dunes, brush desert, mountains, snowy peaks, ancient ruins, small towns, beaches, oasis’, docks, lighthouses and even distant city scapes. All this, and you can see animals, helicopters and a number of other items that will hopefully bring these locations to life (as much as a desert environment can be).
View this video on YouTube. Please consider subscribing to RSC’s channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →