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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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PC version had two cars, 4 tracks that were secrets and can be found on the CD. Toyota Celica GT4 WRC, Millennium 5 Rallye and four fictional tracks.

Running on Windows 10

Install from CD (I selected not to install DX6 but allowed the Indeo video drivers to install), install the 1.5 patch (needs XP compatibility set to find CMR installation), then run using Rally.exe (using Windows 98/Me compatibility) being patient to the fact that it took a clear 10 seconds for the Rally.exe window to appear in my taskbar. Note that you will not see the intros because you are skipping them by using Rally.exe instead of Game.exe.

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.