If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
KW Studios have released an update for Raceroom that fixes a couple of existing track issues and re-introduces Circuit de Pau-Ville to sim racing, last seen in their older SIMBIN titles. The studio also recently released some iconic Ferrari 296 GT3 liveries for, if my understanding is correct, the previously released Ferrari 296 DTM GT3 car.
View this video on YouTube: https://youtu.be/-JBA8611ktw and please consider subscribing to RSC’s main channel.
Update details:
Download size = 470 MB
Client version = 0.9.5.46
Client BuildID = 13835720
Dedicated server version = 96.0.1459
Dedicated server BuildID = 13840634
Changelog:
New content: Circuit de Pau-Ville
New content: Ferrari 296 GT3 in the GTR3 car class, with 19 liveries
Indianapolis 2012 – Fixed a harsh cut detection
Sachsenring – Moved Time Attack spawn location earlier in the lap
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →