Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
KW Studios have released an update for Raceroom that fixes a couple of existing track issues and re-introduces Circuit de Pau-Ville to sim racing, last seen in their older SIMBIN titles. The studio also recently released some iconic Ferrari 296 GT3 liveries for, if my understanding is correct, the previously released Ferrari 296 DTM GT3 car.
View this video on YouTube: https://youtu.be/-JBA8611ktw and please consider subscribing to RSC’s main channel.
Update details:
Download size = 470 MB
Client version = 0.9.5.46
Client BuildID = 13835720
Dedicated server version = 96.0.1459
Dedicated server BuildID = 13840634
Changelog:
New content: Circuit de Pau-Ville
New content: Ferrari 296 GT3 in the GTR3 car class, with 19 liveries
Indianapolis 2012 – Fixed a harsh cut detection
Sachsenring – Moved Time Attack spawn location earlier in the lap
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