As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing and Monster Games have announced another couple of tracks for their upcoming console-only World of Outlaws title. Cedar Lake Speedway and Kokomo Speedway are the two tracks announced this time, although seeing Kokomo is a slight surprise considering I believe it isn’t on the current schedule… So this either means we are getting last years tracks, next years tracks (schedule announcement incoming?) or they’ve decided to showcase some tracks not on this years schedule at all.
Header image from iRacing.
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