Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing and Monster Games have announced another couple of tracks for their upcoming console-only World of Outlaws title. Cedar Lake Speedway and Kokomo Speedway are the two tracks announced this time, although seeing Kokomo is a slight surprise considering I believe it isn’t on the current schedule… So this either means we are getting last years tracks, next years tracks (schedule announcement incoming?) or they’ve decided to showcase some tracks not on this years schedule at all.
Header image from iRacing.
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