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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

KW Studios have released their previously profiled BMW M4 GT3 car for Raceroom. You can check out some screenshots, new trailer and the release post text below.

You can buy the car from their store here.

Trailer:

View this video on YouTube: https://youtu.be/M4-gjv27y5Y and please consider subscribing to RSC’s channel.

Their text:

BMW M4 GT3 – OUT NOW
Feel M-Powered in BMW’s latest GT3!

Today, the BMW M4 GT3 joins RaceRoom’s ever-expanding roster of GT3 machinery. Based on the latest G82 body shape it’s as fast as it is aggressive looking, but then also features the latest driver-friendly suspension technology to make it even more of an ultimate driver’s machine.

Get the car on the game.raceroom.com/store

Some seemingly counter-intuitive design decisions have led to some seemingly counter-intuitive outcomes. The M4 has a rearward weight distribution (about 48/52) despite being front engined, and features high levels of anti-dive and anti-squat in its suspension geometry. The configuration means that the nose actually slightly rises as you brake and the rear end doesn’t squat when accelerating. This can take a bit of getting used to, as the car won’t seem to pitch ‘normally’, but it provides a phenomenally stable platform for drivers of every level.

The M4 is extremely aero efficient, giving it a great top speed despite having a relatively lower power output in comparison to its rivals. While it’s still completely in the ballpark of balanced GT3 allowances, with ‘up to 590hp’ coming from its twin-turbo inline-six, the optimised power output level combined with the suspension set-up helps deliver fantastic traction in acceleration zones, while still achieving a high terminal velocity that will match any other current GT3.

These approaches are setting a template for how it’s expected the next generation GT3s are going to be: more efficient and easier to drive, while no less fast overall. And don’t think it’s going to take less skill to drive this thing: just check out the footage from last weekend’s Nürburgring 24 Hours to see just how hard M4s can be pushed. Or what they can deliver, viz a second place overall at the Green Hell, just 27 seconds off the winning Ferrari after another gruelling twice-round-the-clock marathon.

BMW’s successor for its M6 GT3 is more aggressive looking, with sharp body lines connecting super-wide fenders, and a plethora of grills and louvers to channel air either to where it should be or away from where it shouldn’t. The rear-wing is suspended on de rigueur swan-neck mounts, and the rear features a predictably huge diffuser. Unusually, the exhaust is actually just ahead of the righthand side front-wheel, exiting in the fender upright.

The BMW is going to star in our online races, and will further strengthen our current-get GT3 grid. You won’t have long to wait until the next new GT3 is coming, in the shape of the 992 911 GT3R – and more are also in the pipeline!

Along with this content drop, everyone will be able to benefit from the latest game build update, which features some evolutionary changes to our GT3 physics. This will bring them bang up to date and ensure our GT3 cars are well balanced and extremely fun (but accurate) to drive. There’s also a change to our already well-respected force feedback system, with per-car tuning in the background that will replace the current Linearity setting through steering geometry and power steering adjustments. It makes all the cars feel more grounded and solid to drive, particularly at low speed. The changes will help to get the most out of any type of wheel; however, you may find that some weaker wheels need a slightly higher ‘Minimum Force’ setting with the removal of the Linearity setting. All the beta testing feedback has been really positive, and we can’t wait for you to get your hands on these updates.

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Raceroom

RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
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