Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
RSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
RSC Podcast Episode 8 – Richard Burns Rally SpecialJoin Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
RSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
RSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
RSC contains a database of emulated software you can play in your browser...A free-to-play simulation from Blimey! Games (creators of GTR, GTR2, GT Legends and what went on to become Slightly Mad Studios), originally available directly from the BMW Web site (see below). It was brought about as an advertising venture by German automotive company Bayer Motoren Werke (BMW) and early SIMBIN and Blimey publisher 10tacle Studios, and is based on the isiMotor (rFactor) engine.
There were four game modes; Test drive, time trial against a ghost car, race weekend and multiplayer race (against up to 15 A.I. or human opponents via internet or LAN).
BMW M3 Challenge included BMW’s all-new M3 Coupe – which wasn’t a race car, but was certainly high performance – along with the Nurburgring grand prix and short track configurations. You could also personalize the color and styling of your car.
Formed from a split with SIMBIN when Ian Bell formed his second company, they didn’t last long and ultimately Ian Bell’s third company, Slightly Mad Studios, acquired the assets.