If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Reiza Studios have delivered another stunning update for their AMS2 title that pushes it ever closer to what must be their ‘final’ vision. Here are the highlighted items from the release:
– Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2)
– Added Ginetta G55 GT3 to GT Open Class
– Added Mini Cooper 1965 to Copa Classic B class
– Added Vulkan Truck to Copa Truck class
– Added Mercedes AMG GT4 to GT4 class
– 2022 Spa-Francorchamps layout
– Fontana oval (Racin´USA Pt3)
– Gateway oval (Racin´USA Pt3)
– Daytona oval layout (Racin´USA Pt1)
– Advanced Mechanical Damage Modeling
News:
– Racin´ USA Pt3 car delayed. Possibly due to official licensing of the current Indy car.
Full release post:
Automobilista 2 V1.4.1 has finally arrived – the new update packs a mega list of game-changing improvements, new features, cars and a great surprise – the 2022 reform of Spa-Francorchamps as a free addition to the existing Spa-Francorchamps DLC!
The official release of Racin´ USA Pt3 has been delayed while we work out some new items for the pack, but you won´t have to wait longer to do some oval racing – the two ovals already confirmed as part of Racin´ USA Pt3 along with all oval variants of F-USA Gen1-3 from Pt2 as well as Daytona from Pt1 will all be available with V1.4 tomorrow, the Pt 3 content as a free trial for all owners of the base game until they become part of the official Racin´ USA Pt3 release!
Introducing Advanced Mechanical Damage Modeling: AMDM is currently featuring with most open wheelers, GTs and faster prototypes. To make use of it, make sure to enable MECHANICAL FAILURES in GAMEPLAY UI. Try a race any of the historic open wheelers against AI (especially F-Vintage) with random failures enabled. to more readily experience the new feature. Custom AI creators may want to look into the new reliability parameter we added. We will extend this feature to more classes in the near future, but the most notoriously unreliable race cars already are supported
We have more relevant info about this update and how to get the best of the new features incoming – for now, here is the complete changelog since the last official release.
Changelog:
CONTENT
Cars
Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2)
Added Ginetta G55 GT3 to GT Open Class
Added Mini Cooper 1965 to Copa Classic B class
Added Vulkan Truck to Copa Truck class
Added Mercedes AMG GT4 to GT4 classTracks
Added WWT Raceway Speedway and road course configurations (part of Racin´ USA Pt3, available as free trial for the coming weeks)
Added Autoclub Speedway (speedway & road course part of Racin´ USA Pt3, available as free trial for the coming weeks)
Added Daytona Tri-Oval layout (part of Racin´ USA Pt1)GENERAL
Added support for Full Course Yellow
Added support for cars to use different aero packages depending on track
Fixed bug allowing player livery to be selected by AI in championships
Added low downforce aero packages for F-V12, F-V10 Gen1 & F-V10 Gen2 classes (affects physics & default setup for both player and AI)
LiveTrack developments: Added support for custom min-max grip ranges per track to account for tarmac quality / dirtiness / maintenance and other such variables from track-to-track; Adjusted baseline minimal grip and range (generally lower mininum grip, higher peak, slightly slower buildup, offline isn´t as globally poor grip as it was before); Adjusted Livetrack presets for better scaling & set light rubber as baseline starting point instead of Green in Default progressing configuration)
Fixed potential freeze when a new participant joins Multiplayer session while session is alredy in progress
Added some mitigation to help reduce extreme wheel movement of remote clients in MultiplayerUI & HUD
Extended Opponent Settings to allow user to set the number of AI vehicles per class in single player
Opponent Aggression setting now uses 5 predefined levels rather than 0-100% slider.
Enabled seat/mirror adjustment for non VR users accessed via in-game Cockpit Configuration options
Updated various vehicle specifications to recent revisions & added specs for new cars & associated aero packages
Fixed livery limit warning not displaying on Opponent Settings screen
Prevented livery name from expanding beyond container bounds on livery selection screen
Revised vehicle information according to latest physics adjustmentsPHYSICS
Fully revised physics for Caterhams, ARC Camaro, GT Classics, Vintage TCs, Street Cars
Revised tire thermodynamics covering ideal temperature ranges, heating & cooling rates and fallout rates when outside ideal operating window
Added Qual / Soft / Medium / Hard compounds to F-Classics (all); medium & hard compound records for F-Reiza; Hard compounds for F-V12, F-V10 (both gens)
Added bespoke wet compound records for Formula Classic, Formula V10, Formula Reiza, F-USA, Formula 3, Proto2-4, GT4, GT5, Sprint Race
Added bespoke intermediate records for Formula Ultimate (both gens)
Further development to F-Vee, Vintages, Copa Fusca, Copa Uno, Opala 79, Old Stock, TSI Cup, Street Cars
Revised various existing compounds for GTE, GT1, F-Ultimate (both gens), Super V8, Stock Car 2019; Revised wet & intermediate compounds (WIP)
Extensive engine revisions (torque & compression curves, inertia, turbo models, fuel consumption, heating & cooling rates & associated wear) to GTE, GT3, GT4, GT1 (all), Porsche Cup, F-Classic Gen3 (all), Cadillac DPi, Sprint Race, P1-P4 prototypes, ARC Camaro, Stock Car 2019-2022, Group C, Vintage TCs, F-USA (all) Mini JCW, Corvette C3, TSI Cup, Ginetta G40 GT5 & G40 Cup, Copa Classics, Hot Cars, Copa Uno & Copa Fusca
Fixed bug leading to extreme engine cooling
Revised clutch LSD models for F-Vintages (both gens) F-Retro (all gens) Cadillac DPI, P1 , P2, P3, P4 (MRX), BMW 2002 Turbo, F-V10 (both gens), F-V12, F-Ultimate (both gens), Corvette C Caterham Supersport, Superlight, 620R, F-Classic G1-3, F-USA G1-3 Stock Car 2019-2022, Copa Montana, Ultima GTR Race & revised default setups to suit (setup reset recommended)
Changed radiator & brake duct ranges to 5% increments for cars that have it adjustable
Added throttle maps for cars that still missed it: BMW 2002, F301 & F309, Caterham Superlight & Supersport , F-Classic Gen2M1&2, G3M3, F-V10 Gen2
GTE, GT3 & GT4 BoP revision complete, including various adjustments to turbo downscaling depending on environment pressure (so turbo cars no longer have substantial advantage on tracks at higher altitude)
Copa Truck now features more detailed modelling of each truck´s engine with performance differences
Adjusted CoG height for F-Trainers, Ginetta G40s2
Various fuel tank size corrections & corrections to discrepancies between fuel tank pistop ranges; corrected tank ranges that didn´t factor initial minimal 1L in tank
Adjusted center of fuel tank height for various cars to rectify minor inconsistencies
Added custom draft production scale per car, accounting for variations in drag & dimensions
Slightly increased lift & drag increment per radiator & brake duct setting for cars that still had that specially low
Disabled lingering redundant one-step setup ranges that made options appear adjustable in setup screen even though they weren´t
Further adjustments to FFB Max force in various cars
Fixed diff ramp angles in GTE / GT3 to current defaults / disabled redundant range in Mclaren 570 & Ginetta G55
Further adjustments to slick behavior on a wet track
Ginetta G40 Cup: Correted mass (925kg with driver)
Reduced rate of artificial pre-race tire heating without formation lap
Minor moment of inertia corrections for Stock Omega, Opala (all models), Lancer Cup (both models) GTE / GT3 / GT4, GT1, Street Cars
Ultima GTR Race: Revised specifications to suit new GT Open class it now belongs to, with adjusted tire dimensions & weight; Disabled onboard adjustable ARB
Mercedes AMG GT3: Minor adjustments to default setup (slightly lower rear slow rebound, increased diff preload to 110 Nm)
Adjusted fuel tank positions for Porsche RSR, Corvette C3.R
F-Classic G2M3: Added boost function going to full boost pressure setting (100%) temporarily while boost button is is held; Slight adjustment to turbo efficiency; adjusted boost map for improved driveability
F-Ultimate Gen2: Adjusted mass (798kg as per latest regulation update)
F-3: Fixed syntax error causing its tires to use the wrong components as of V1.3.8.3
F-Ultimate (both gens): Reduced front & rear wing drag-to-lift efficiencyAI
AI can use more then one tire compound
Addec custom AI driver names & personalities for Vintage Touring Cars 1/2, Copa Classic B & FL, GT Classics, HotCas, Opala Stock, Formula Vee, Copa Uno, Copa Fusca and Lancer Cup
Further adjustments to AI movement when pulling out from behind another car to overtake
Revised AI performance for Adelaide Modern
Generally raised AI overtaking parameters & reduced gaps between minimum and max aggression for AI rates
Dsabled function that was added to prevent AI from cutting corners but was actually making the issue worse
AI calibration pass for all cars
Adjusted AI performance for Nurburgring Nordschleife layouts, Adelaide
Adjusted performance levels for all classes with custom AI driver
Restored AI aggression for practice and qualifying when dealing with other AI cars
Slightly improved AI overtakes of slow/lapped cars.
Added table of contents and sub headings for each class in AI driver list to facilitate editing by end users
Globally reduced rolling resistance for AI on most cars to compensate error in benchmarking AI straightline speed (further per car fine tuning still pending)
Added automatic radiator adjustment (for F-USA Gen1-3 oval variants only for now)
Added functional differential for all AI physics according to car spec to improve their ability to negotiate corners
Implemented AI mistakes for oval tracks (AI spins)
Added new AI personality parameter ‘fuel_management’ that works in oval tracks and is customizable by end user as explained hereAUDIO
AI / Remote / replay cars now have same drivetrain sounds & surface sounds as player car
Grinding gears sound effect should now play continuously on H-Shifters instead of infinite restarting
Added ambient reverb for Buenos Aires and Galeao
Removed artificial reverb parameters from Adelaide, Imola, Interlagos and Montreal tracks.
Adjusted F-Classic V6 Turbo internal sounds, adjusted external volume.
Increased volume of audio effect from running off the ideal racing line
Added crowd sounds (Auto Club only for now)TRACKS
Interlagos: Restricted track cut limits at pit entrance
VEHICLES
Restricted available car liveries to a limit of 40 total for all classes in the game
Added actual driver helmet designs and outfits to Stock Car Pro Series 2019-2022
Updated F-USA driver helmet model
Puma P052: Added damage/dangling parts; Fixed the reverse lights (wasn’t working before); Adjusted lights glow texture, lights uv map (ch5) and adjusted the material; Revised collision.
Caterham SuperSport: Fixed the H-pattern movement to reflect the correct gear sequence
Opala 1979: Fixed the cockpit shift light
McLaren F1 GTR: Fixed windscreen issue
Ginetta G40 Cup/GT5: Fixed gauges lights
F-USA Gen1: Added magnesium wheels for cars that should have them
Montana: Adjusted onboard cameras
Camaro GT4R: Updated position of look back camera so as rear wing doesnt obscure
Various onboard camera corrections for Copa Classic models & Copa Fusca
Updated F-USA G3 LCD steering wheel to include water temp in Fahrenheit
Fixed inaccurate RPM bar calibrations on F-USA G1 and G2 cockpit displays
Switched water temperature on F-USA G1 and G2 displays to fahrenheit
Added custom driver outfits & helmets to Stock Car 2019 + new entries to 2020-22..
Updated driver outfits for Stock Car drivers that participate outside series that use the Modern GT driver outfits
Updated liveries for Copa Uno, Copa Classics
The pre-release update:
CONTENT
Added Spa-Francorchamps 2022 layout (part of Spa-Francorchamps DLC)
GENERAL
Added new exhaust smoke type for diesel vehicles
Added visibile undertray sparks from bottoming for F-Ultimate & F-Classic (all gens)
Fixed Green LiveTrack preset not being fully green & revised grip levels for other presets
Reduced FFB fade in timer from 5 to 3sUI & HUD
Added Official Events page and menu entry
Updated Main Menu art panels
Added Manual Grid and Full course Yellow options to championship editor
Added Single Player Gameplay option to enable/disable random failures
Changed Damage Scale option to use predefined levels instead of percentages
Fixed ICM being unable to choose ‘auto’ ERS mode
Altered vehicle/livery selection, showroom, and lobby to display appropriate downforce variant for current circuit
Changed vehicle reliability to be based on mean time to failure directly
Disabled redundant turbo setting from showing in Copa Uno & Mini 1965 setup screenPHYSICS
Completely revised thermodynamics for all tires
Added Advanced Mechanical Damage Modelling for: F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
Updated traction control functionality for all cars that feature the device
Fixed autolift value keeping throttle @ 100% during autoclutch upshifts with F-Vintage (all), F-Retro (all but G3 TE), F-Vee & corrected various semi-automatics that were blipping to 100% in downshifts
Added new tire model parameters to more accurate modelling of slick behavior & performance in a wet surface
Adjusted FFB for F-Classics, F-V10 Gen1, F-V12, F-3
FFB adjustments for F-Ultimate Gen2, F-V10 Gen2
Adjusted brakeduct cooling rates for BMW M6 & M8
Camaro SS: Revised body inertia
Mclaren 720S GT3: Slightly raised front splitter height sensitivity
ARC Camaro:Adjusted CoG height
Ginetta G55 GT3: further adjustments to aero balance and suspension Adjusted brake heating & cooling rates
F-Ultimate Gen2: Fixed asymetrical front brake cooling rate
Sigma P1: Fixed TC & ABS not being enabled
Added LD variants for F-Classic Gen3, F-Reiza & F-Ultimate Gen1
Ginetta G55 GT3: Suspension geometry update & suspension and ride height adjustments
GT1: Corrected engine output of Porsche and Mclaren F1 GTR
BMW M4 GT4: Minor power multi & rear ARB adjustment; Reduced default steering lock
Completed tire revisions for Street Cars, F-Vintage Gen1&2
Adjusted FFB max force & pneumatic trail on F-Vintages, Super V8, Stock Cars and BMW M6
Corvette C3-R: Reduced brake torque & heating
Mclaren F1: Reduced diffuser baseline downforce & adjusted center of pressure
BMW M6: Default setup refinements
Lancer Cup: revised fuel consumption, engine heating and wearAI
Prevented AI taking damage from small contacts in the wall or in other AIs (could lead to AIs coming to the pits too frequently)
Fixed AI not pitting for engine repairs if they have an engine related failure
Improved the way that the AI retires to off track due to terminal damage
Added initial extra compounds for AI on F-Classic, F-Reiza & F-Ultimate Gen2 (WIP)
F3, Copa Truck, Group C AI calibration pass
F-USA (all gens): Added automatic radiator settings for AI for short oval and speedway variants
Slightly increased AI draft scaling
Revised F-V10 Gen1 & F-Classic Gen1 AI names and performance
Revised AI paths & performance for Adelaide Historic, Nurburgring (GP & Veedol layouts) & Hockenheim (GP & National layouts), Spieberg
Prevented AI vehicles from speeding up when they are trying to retire
Fixed some issues with AI behaviour during full course yellow
Implemented AI differentials
Improved AI response to overheating due to damageAUDIO
Wall reflections: increased in volume, altered profile.
Enabled new high speed passby wind “woosh” sound
Decreased-distant live-play opponent sound attenuation max parameter, increased close distance parameter.
Ginetta G55 GT4 & Supercup: Adjusted on-power volume for trackside & opponent view
Fusca Classic FL: adjusted internior engine sound transition from idle to 3000 RPM
Adjusted engine samples mixing on idle to mid-rpms for Copa Fusca, HotCars Fusca M1 & M2 and Puma GTE.
Copa Truck: adjusted tire skid parameters, increased base pitch.
Mercedes AMG GT4: increased interior engine volume, adjusted mixing in lower rpm band (cockpit sound)
Adjusted trackside camera and opponent volume for BMW M8 & Corvette C8.R
Turned off doppler on environment aerial animations.TRACKS
Livetrack Updates: Added more visible rubbering effect, more prominent dirt buildup & cleaning off on track with car interaction
Added custom LT grip ranges for Adelaide Historic, Bathurst, Brands Hatch, Buenos Aires, Cordoba, Daytona, Donington, Fontana, Galeao, Granja, Ibarra, Interlagos Historic, Interlagos Kart, Jaca Oval, Kansai, Londrina Kart, Long Beach, Montreal, Monza, Nurburgring, Ortona, Oulton Park, Road America, Silverstone, Spa 93, Speedland, Spielberg
Nurburgring: Fixed floating flags in test day session for Nords 24h layout
Road America: Adjusted curb physics for improved FFB feeling; LOD adjustments
Bathurst: Fixed a hole in csm wall (T1 exit on left)VEHICLES
All Cars: Corrected Fresnel Power & adjusted liveries to suit
Corvette C3 RC: Fixed trunk UV mapping issue
Corrected cockpit mirrors position for Porsche RSR 1974, Mclaren 720S GT3, BMW M6 GT3
Puma GTB: Corrected oil pressure gauge; 5 liveries revised
Puma GTE: 5 liveries revised
Onboard camera adjustments for Corvette C3, Copa Fusca, Copa Uno, Roco 001, Lotus 23, Mini Cooper S 1965, Metalmoro MRX, Camaro GT4, Mclaren 570S, Mercedes AMG GT4, Ginetta G55 GT4, Porsche Cayman GT4, Mclaren 720S GT3, Mercedes AMG GT3, BMW M6 GT3, Porsche 911 GT3 R
Copa Classic: Further livery revisions
Vulkan Copa Truck: Added dirt/damage texture
Metalmoro AJR (all models): Adjusted the driver’s animation head tilt
Adjusted suspension animation to rectify issue with wheels appearing to have positive camber on F-Retro V12 Gen 1, F-Trainer (both), F-V12, F-V10 Gen 2
Mini Cooper S 1965: Fixed speedomer being set as MPH instead of KPH
StockCar Corolla 2020-2022: Fixed steering wheel LOD issue
F-USA Gen1-3: Added custom helmets
Ultima GTR Race: Fixed LOD issue that was causing graphical artifacts; Revised collision mesh parameters; Adjusted rim textures to work better with LODC; Redone the LODC rims; Adjusted LODD; Added damage to LODD
Corvette C3: Corrected engine heat and blown smoke emission point
Opala 79, Opala 86: Changed the driver type to use the 80’s helmet style
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