Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The Aston Martin Vantage GT3 had it’s race debut in September, 2018 and scored it’s first win the following April. Along with the GT4 it replaced the V12, and is now powered by a twin-turbo Mercedes V8.
GT3 first seen in sim racing with rFactor 2 in December, 2018:
GT3 version included with Assetto Corsa Competizione in May, 2019.
GT4 version was released as DLC for Assetto Corsa Competizione in July, 2020: