Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos Simulazioni deployed a fix for their recently released larger update that fixes a few issues found upon release. Check out the release notes below:
– Fixed an issue with the Ferrari 296 GT3 in driver swaps.
– Fixed an issue that was preventing the client to register on CP races.
– Fixed a helicam focus issue at Valencia.
– Fixed an issue with certain cars missing refuelling animations.
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