If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Kunos Simulazioni deployed a fix for their recently released larger update that fixes a few issues found upon release. Check out the release notes below:
– Fixed an issue with the Ferrari 296 GT3 in driver swaps.
– Fixed an issue that was preventing the client to register on CP races.
– Fixed a helicam focus issue at Valencia.
– Fixed an issue with certain cars missing refuelling animations.
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