Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos have today deployed an update to the BOP for one of their GT4 cars as well as three GT3s.
Changelog:
– Fixed an error with DLC dependencies in Championship modes.
– Performance updates for:
Chevrolet Camaro GT4.R
Mclaren 720S GT3
Honda NSX GT3 EVO
Porsche 991.2 GT3 R
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