Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
On Friday Kunos Simulazioni released an update that fixes a couple of visual issues on recently released DLC.
– Minor graphical and LOD fixes on the Challenger DLC cars.
– Fixed fuel per lap function not working on the dash of the Audi R8 LMS GT3 evo II.
– Updated release liveries and entries for the Audi R8 LMS GT3 evo II.
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