If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos Simulazioni today released a hotfix update that fixes a number of issues, including the negative toe ‘workaround’ and adjusted thresholds for wet track limits.
Changes:
– Fixed a potential issue with cars in pitlane triggering yellow flags.
– Fixed an issue with Hotlap session resetting setup when being restarted from outside the track.
– Tyre model fine tuning.
– Fixed negative toe acceleration issue.
– Fixed BMW M4 GT4 wet setups 0 wing and ducts.
– Fixed wet track limits and adjusted thresholds.
– Revised erroneous corner exemptions with track limit warnings on a number of tracks.
– Missing minimum driving requirement in team races now results in a SG30 rather than a Disqualification.
– Fixed potential stutters with font cache reloading.
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