As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos Simulazioni today released a hotfix update that fixes a number of issues, including the negative toe ‘workaround’ and adjusted thresholds for wet track limits.
Changes:
– Fixed a potential issue with cars in pitlane triggering yellow flags.
– Fixed an issue with Hotlap session resetting setup when being restarted from outside the track.
– Tyre model fine tuning.
– Fixed negative toe acceleration issue.
– Fixed BMW M4 GT4 wet setups 0 wing and ducts.
– Fixed wet track limits and adjusted thresholds.
– Revised erroneous corner exemptions with track limit warnings on a number of tracks.
– Missing minimum driving requirement in team races now results in a SG30 rather than a Disqualification.
– Fixed potential stutters with font cache reloading.
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