As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Kunos Simulazioni have released another update for 1.7. It’s small but fixes a couple of issues I’m sure affected people…
PHYSICS:
– Fixed setup fuel load test function with BOP-limited fuel tanks.
– Fixed setup UI caster rounding error (only visual).
– Fixed potentially corrupted AI setups when reloading saved game.
With existing saved games, in case the AI setup remains corrupted on reloading, it will load the safe preset instead.
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