Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos Simulazioni today released quite a major hotfix for their ACC simulation. The Assetto Corsa Competizione v1.7.12 update includes all 2021 GT World Challenge liveries and even a server update.
Changelog below trailer.
Full changelog:
GENERAL:
– All 2021 GTWCH EU full-season liveries added as bonus content.
– Bonus livery for the “BMW Sim Time Attack” series.
– Bonus livery for the Logitech McLaren G Challenge.
– Option in menuSettings.json to change the preloading of cars in the UI:
“carsPreloadMode”: 0=always, 1=never, 2=auto (default)
“carsPreloadLimitMB”: used when carsPreloadMode=2 to compare it with available video memory (cars preload is disabled if video memory is lower than the value set here) (default = 5000)
Legacy behavior: “carsPreloadMode”: 0,
NOTE: this setting is to save memory on systems with very low video and system memory to prevent freezes on game launch.UI:
– Revised View Settings menu with pages for groups and undo function.
– Mirror settings now exposed in the new View Settings menu.
– Revised Gear widget with separated fuel, gear and pedals sections – visibility setting added in HUD menu options.
– Physical steering input now displayed in Pedals widget.
– Max framerate cap increased.
– Minor fix on Oulton Park track map.GAMEPLAY:
– A fix to an inaccurate pit entry/on-track status at Oulton Park.PHYSICS:
– Fixed erroneously high default brake bias value in Wet setup presets of the Porsche 991II GT3 R at IGT tracks.
– Porsche 991II aeromap adjustment to allow for slightly higher top speed.
Balancing tweaks for the following cars and track categories:
– Honda NSX GT3 at EU B
– Ferrari 488 GT3 Evo at EU D – further adjustments
– Bentley Continental GT3 at EU DGRAPHICS:
– Fixed backlight on British GT numberplates.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →