As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos Simulazioni have today deployed v1.7.10 update for ACC. You can see the changelog below:
GENERAL:
– Bonus liveries for the “The Real Race by Lamborghini” series.VR:
– The position of the HMD is now reset at startup.
NOTE: can be disabled in vrSettings.json setting “resetPositionAtStartup”: 0.UI:
– Fixed missing stint length options when using 90-minute Custom Race Weekend with driver stint rules.
– Fix to the excessive resource usage of the UI beyond a certain number of servers listed.
– Fixed SA rating rounding error potentially causing mismatch with server requirements.
– Fixed random weather option in custom weather not affecting ambient temperature.PHYSICS:
– Fixed fuel load test when BOP limited fuel cell is higher than the regular one.
– Finetuning of the thermal characteristics, influence and resulting performance of the wet tyre compound.
NOTE: affects all tyre dimensions.
Balancing tweaks for the following cars and track categories:
– AMR V8 Vantage GT3 at EU A – latest turbo mapping for Monza
– BMW M6 GT3 at EU D
– Porsche Cayman GT4 CS at EU C
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →