As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos deployed yet another hotfix update for the 1.6 build yesterday.
You can see the changelog below:
PHYSICS:
– Ferrari 488 GT3 (non-evo) corrected erroneous engine assignment in Paul Ricard 2020 BOP.
– Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
– Improved automatic setup calculation accuracy.
– Fixed occasional setup saving inconsistency with sloped spawn points.GAMEPLAY:
– Fixed a duplicated championship entry in the 2018 season.UI:
– Corrected season group of Zolder in the 2020 track selection menu.
– Minor correction in the CycleCamera binding in the controls menu.
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