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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Kunos today deployed their second small update to the recent larger 1.6 version.

You can see the changelog below:

GENERAL:
– Fix for a potential crash when loading multiple gallery replays.

GAMEPLAY:
– Potential improvement to general AI pace at high skill levels.

PHYSICS:
– Audi R8 GT3 Evo front damping motion ratio correction.
– Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.

GRAPHICS:
– Fixed a missing LOD assignment for the Audi R8 LMS Evo.
– Removed flashing animation from the pitstop sign.
– Various livery fixes.
– Fixed an issue with opponent car LOD flicker when using mirror resolution settings.

UI:
– Minor localization fixes.
– Radar now always visible even when the HUD is hidden when enabled.
– Special Events DLC evaluation check.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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