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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Kunos today deployed their second small update to the recent larger 1.6 version.

You can see the changelog below:

GENERAL:
– Fix for a potential crash when loading multiple gallery replays.

GAMEPLAY:
– Potential improvement to general AI pace at high skill levels.

PHYSICS:
– Audi R8 GT3 Evo front damping motion ratio correction.
– Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.

GRAPHICS:
– Fixed a missing LOD assignment for the Audi R8 LMS Evo.
– Removed flashing animation from the pitstop sign.
– Various livery fixes.
– Fixed an issue with opponent car LOD flicker when using mirror resolution settings.

UI:
– Minor localization fixes.
– Radar now always visible even when the HUD is hidden when enabled.
– Special Events DLC evaluation check.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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