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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Kunos released the 1.5.4 update to Assetto Corsa Competizione recently. It fixes a number of issues from the recently released v1.5 update.

Full changelog:

GAMEPLAY:
– Monza: corrected pit entry detection zone.

UI:
– German localization: removed unnecessary translation for AM cup.
– Corrected reversed blinker symbols on the HUD.
– Corrected headlight symbol error in certain localizations.
– Fixed post session corrupted setups.

PHYSICS:
– KTM X-Bow GT4 Laguna Seca wet preset fix.
– Porsche Cayman GT4 fuel consumptions in preset setups and AI fuel consumption fix.
– Aston Martin V8 GT4 TC and ABS setup values fix.
– Gearbox logic waits for gear to engage before accepting another gear input. Fixes spamming downshifts and overreving.

GRAPHICS:
– Airjack positions adjusted on GT4 cars.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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