As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos have released a couple more updates for 1.3.
Changelog v1.3.9
– Multiplayer collision model improvements.
Brings a substantial improvement in MP collisions, which will improve door-to-door racing with more reliable and grounded contact physics.
Changelog v1.3.8
– Sponsorship related updates for the SRO eSports event.
– All formation lap types now ghost cars during the formation lap until the green flag by design (only available for private servers).
– Added event-specific formation lap types for private servers (4 and 5, please wait for updated server manual for more information).
– Tolerance tweaks for the scripted formation type.
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