Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos have deployed an update today that stops the rev limiter from engaging quite so harshly. Their description:
a small patch is out now on Steam to improve the engine revs limiter logics for a small amount of GT3 vehicles. The adjustment avoids a harsh engagement of the rev limiter, especially near the top speed, which could result in speed loss and possible accidents in slipstream situations.
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