Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Kunos Simulazioni today released a teaser trailer (below) that appears to be showing an upcoming 2021 World Challenge America series release that will be coming to the platform at the end of this month.
The real-life series races in 2022 at:
– Sonoma Raceway
– NOLA Motorsports Park
– VIRginia International Raceway
– Watkins Glen
– Road America
– Sebring International Raceway
– Indianapolis Motor Speedway
In the trailer (in order of appearance):
– Circuit of the Americas
– Watkins Glen
– Indianapolis Motor Speedway
You’ll notice the obvious differences there, but what if I told you that all three of those tracks appeared on the schedule in 2021, and it’s not unknown for Kunos to deploy previous year DLC before current year… Remains to be seen if I am right, or if we will also get 2022 DLC in the future…
View this video on YouTube. Please consider subscribing to RSC’s channel.
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