Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos Simulazioni today released a teaser trailer (below) that appears to be showing an upcoming 2021 World Challenge America series release that will be coming to the platform at the end of this month.
The real-life series races in 2022 at:
– Sonoma Raceway
– NOLA Motorsports Park
– VIRginia International Raceway
– Watkins Glen
– Road America
– Sebring International Raceway
– Indianapolis Motor Speedway
In the trailer (in order of appearance):
– Circuit of the Americas
– Watkins Glen
– Indianapolis Motor Speedway
You’ll notice the obvious differences there, but what if I told you that all three of those tracks appeared on the schedule in 2021, and it’s not unknown for Kunos to deploy previous year DLC before current year… Remains to be seen if I am right, or if we will also get 2022 DLC in the future…
View this video on YouTube. Please consider subscribing to RSC’s channel.
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