Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Incredibly exciting news out of Kunos this week! The Italian developer officially announced GT2 class cars will be coming to Assetto Corsa Competizione in January, 2024. GT2 cars generally have less advanced aerodynamics and more power than GT3 cars, which means they should be way more up my street (and the streets of anyone with excellent taste) in terms of being a lot of fun to drive.
So far the company has posted a trailer featuring the Porsche 935 and 911 GT2 RS CS EVO Kit that you can view below. Expect more brands to be previewed over the next few weeks before the GT2 Pack release.
Here are a few stills from the trailer. Unfortunately they didn’t show the same shots of both cars, so there’s no way to get matching images.
Trailer:
View this video on YouTube: https://youtu.be/nMbwL3jqPR0 and please consider subscribing to RSC’s main channel.
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