If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Over the past few weeks three new trailers were posted for the previously announced Assetto Corsa Competizione GT2 Pack DLC that is scheduled for release this month. The new trailers feature the Audi R8 LMS GT2, KTM X-Bow GT2 and Maserati GT2 cars.
Audi R8 LMS GT2
View this video on YouTube: https://youtu.be/0rlQ0mtHKNk and please consider subscribing to RSC’s main channel.
KTM X-Bow GT2
View this video on YouTube: https://youtu.be/fPN238hLpv8 and please consider subscribing to RSC’s main channel.
Maserati GT2
View this video on YouTube: https://youtu.be/Fdz0Bf0Ll1M and please consider subscribing to RSC’s main channel.
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