As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Funselektor has updated art of rally with a small build that fixes a number of bugs and improves connectivity for the Leaderboard. See the changelog below.
Changelog:
improvements
updated credits
improved overall leaderboard connectivityfixes
fixed a bug that caused rank percentages to sometimes not show on leaderboards
fixed a bug that caused incorrect rank percentages on leaderboards
fixed an issue with blurry car wheels rendering through car bodies
fixed an bug where damage wasn’t saved correctly between stages
fixed an issue with certain world best leaderboard entries would cause errors
fixed an issue where car stats wouldn’t count up correctly
fixed a bug that caused high memory usage resulting in a crash when the player has a large amount of custom liveries
fixed the two australia DLC song names being switched
fixed an issue where the world best ghost option would not display
fixed custom liveries not reloading at runtime
fixed capture button in photo mode for controllers
fixed some issues with selecting ghosts over a multi stage rally