Featured

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Funselektor has updated art of rally with a small build that fixes a number of bugs and improves connectivity for the Leaderboard. See the changelog below.

Changelog:

improvements
updated credits
improved overall leaderboard connectivity

fixes
fixed a bug that caused rank percentages to sometimes not show on leaderboards
fixed a bug that caused incorrect rank percentages on leaderboards
fixed an issue with blurry car wheels rendering through car bodies
fixed an bug where damage wasn’t saved correctly between stages
fixed an issue with certain world best leaderboard entries would cause errors
fixed an issue where car stats wouldn’t count up correctly
fixed a bug that caused high memory usage resulting in a crash when the player has a large amount of custom liveries
fixed the two australia DLC song names being switched
fixed an issue where the world best ghost option would not display
fixed custom liveries not reloading at runtime
fixed capture button in photo mode for controllers
fixed some issues with selecting ghosts over a multi stage rally

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.