Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Thanks to a Python script that reads the default dashboard from a DOSBOX window pixel by pixel and overlays a new dashboard on top of the window, the IndyCar Racing II community may soon be able to more accurately simulate many older vehicle analogue gauges. The mod, programmed by well-known ICR2 modder “SK Chow” (known as checkpoint10 on the icr2.net forums), is done and fully functional, but needs a little more bug fixing effort before he finds a way to make it easy to install and configure before release.
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