Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Thanks to a Python script that reads the default dashboard from a DOSBOX window pixel by pixel and overlays a new dashboard on top of the window, the IndyCar Racing II community may soon be able to more accurately simulate many older vehicle analogue gauges. The mod, programmed by well-known ICR2 modder “SK Chow” (known as checkpoint10 on the icr2.net forums), is done and fully functional, but needs a little more bug fixing effort before he finds a way to make it easy to install and configure before release.
View this video on YouTube: https://youtu.be/C5NrTQ0_TMs and please consider subscribing to RSC’s main channel.
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