If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Constructed for the 2019 F1 season, the Alfa Romeo C38 showed a lot of promise but was ultimately unable to deliver the performances the team wanted. It finished in eighth-place in the constructors championship. Powered by a Ferrari 064 engine, the Alfa Romeo C38 still carries the chassis designations of the Sauber team which they replaced in a name change February, 2019.
First seen in sim racing with F1 2019.