Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Ferrari yesterday announced that their new eSports campaign will use Assetto Corsa. The ‘Ferrari Hublot Esports Series’ will be organized by Ferrari Europe and include serveral competitions with the Ferrari 488 Challenge Evo made available “exclusively to participants.”
Absolutely no idea what this means for ‘average simracers’ out there, whether you’ll be able to grab the car or not, whether it’ll be Europe only… If you haven’t already I would consider pre-registering. It doesn’t ask for a location.
Meanwhile, you can see the car in the video below:
Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013.