Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Yesterday Kunos released the 1.5.1 update to Assetto Corsa Competizione. It fixes a number of issues from the recently released v1.5 update.
Full changelog:
GRAPHICS:
– Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering wheel is set to hidden.
– Minor updates to the 2020 WRT liveries.
– Minor corrections on the BMW M4 GT4 custom designs.UI:
– MFD while in multi-class sessions will now contain an extra standings page filtered to the currently viewed car’s car class.
– HUD position indicator in multi-class sessions now shows the position in a car’s class and a secondary indicator shows overall position.
– Intro sequences for singleplayer sessions now do not show the track map and only show the standings widget in race sessions.
– Fixed corrupted UI driver headshot and team logo image items.
– Fixed timetable continuous refresh in MP race sessions (caused table to be non-responsive when lap-by-lap breakdown requested).
– Added missing car group indicators for ST & CUP cars on the Timetables page.
– Drive button now only pulsates during the last 30 seconds of the race session countdown.
– Broadcast MFD now has standings pages for all available car groups (previously was only GT3/GT4) when in a multiclass session.
– Improved lapped values for real-time widget to be more consistent.AUDIO:
– Spotter end-race position message now respects car groups.
– Removed splitter gain spotter message for different cars groups.
– New best lap message removed at the end of first lap.MULTIPLAYER:
– Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to join during the preparation phase.
Set this line to 1 explicitly in the settings.json to prevent drivers not participating in qualifying from joining before gridding.
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