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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Yesterday Kunos released the 1.5.1 update to Assetto Corsa Competizione. It fixes a number of issues from the recently released v1.5 update.

Full changelog:

GRAPHICS:
– Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering wheel is set to hidden.
– Minor updates to the 2020 WRT liveries.
– Minor corrections on the BMW M4 GT4 custom designs.

UI:
– MFD while in multi-class sessions will now contain an extra standings page filtered to the currently viewed car’s car class.
– HUD position indicator in multi-class sessions now shows the position in a car’s class and a secondary indicator shows overall position.
– Intro sequences for singleplayer sessions now do not show the track map and only show the standings widget in race sessions.
– Fixed corrupted UI driver headshot and team logo image items.
– Fixed timetable continuous refresh in MP race sessions (caused table to be non-responsive when lap-by-lap breakdown requested).
– Added missing car group indicators for ST & CUP cars on the Timetables page.
– Drive button now only pulsates during the last 30 seconds of the race session countdown.
– Broadcast MFD now has standings pages for all available car groups (previously was only GT3/GT4) when in a multiclass session.
– Improved lapped values for real-time widget to be more consistent.

AUDIO:
– Spotter end-race position message now respects car groups.
– Removed splitter gain spotter message for different cars groups.
– New best lap message removed at the end of first lap.

MULTIPLAYER:
– Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to join during the preparation phase.
Set this line to 1 explicitly in the settings.json to prevent drivers not participating in qualifying from joining before gridding.

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