Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The 2012 FIA Formula 2 Championship introduced the Williams-designed JPH1B F2, featuring a sophisticated carbon composite chassis and a 1.8-litre turbocharged Audi engine producing 425bhp, increasing to 500bhp when a driver uses the overboost facility. The new car lapping around two seconds a lap quicker than its 2011 predecessor.
The FIA Formula Two Championship was a single-make open wheeled single seater racing series, which had previously run from 1967 to 1984. Drivers competed in identical Williams F1 built cars with an Audi supplied and Mountune Racing developed 400 bhp engine, over 16 rounds at eight venues.
Compared to rival series such as GP2 and Formula Renault 3.5, Formula Two cost significantly less per season whilst allowing drivers to prove their skill and develop their racecraft, in identical vehicles designed by a six man team from WilliamsF1. The F2 vehicles were assembled and prepared between races at MotorSport Vision’s Bedford Autodrome facility, prior to each championship event.
Due to financial and competition reasons, the F2 series was shutdown after a successful 2012 campaign, and did not race in 2013. It was “replaced” (including most of the administrative staff) by FIA Formula E.
First seen in sim racing with all the 2012 FIA Formula Two drivers and liveries with rFactor 2, September, 2012.