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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

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AGS JH25

Built by AGS and powered during 1991 by the Ford Cosworth DFR 2.5 V8. The JH25 and JH25B were identical in all but their name. The JH25B was used in twelve races during the 1991 season and saw little success, failing to qualify most of the season.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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Tim Wheatley

The latest patch for F1 25 features quite a long list of fixes and tweaks to tackle player reported issues with the title. Check out the notes below.

v1.04 Patch Notes

Highlights
AI race starts have been adjusted so they perform as competitively as expected
Thanks to feedback shared by the community, a change has been made so that AI drivers are a little quicker off the line across all difficulty levels. If you would like to read more about potential further enhancements to the experience of racing alongside computer-controlled opponents (AI), please check out this post on the EA Forums.

Fixed an issue in My Team Career where, under certain circumstances, players couldn’t approach any new drivers for contract talks after their first season
Tyre smoke, from skids and lock-ups, is not as thick as before and will now fade away quicker
Fixed an issue in My Team Career where the previous season’s Cost Cap graph could be shown, wrongly implying that it hadn’t been reset at the start of the current season
Updated the Driver Accolades to be correct up to the end of the 2024 season
These updated stats will be applied to all Career save games that are started after this patch is installed and will not affect existing Career save games.

Circuits
Fixed a small number of issues with the track surface at Miami
Fixed a small number of issues with the track surface at Japan
Fixed an issue with the lighting in the team garages at Japan
Improvements have been made to shadows across various tracks
Vehicles
Updated Williams sponsors in various places to better reflect their real-life counterparts
Real-world sponsor Airia has been introduced in-game to the Williams team. This triggers changes to driver suits, pit crew and race crew clothing, as well as pit lane and paddock areas. This sponsor has also been added to the FW47 car along with amendments to the placements of FanCapital and Keeper logos. Oh, and we’ve also added the mysterious JV Carrot.

The Kick Sauber car in Time Trial now uses the correct driver number
Audio
Fixed an issue where using a Rewind after the Safety Car had entered the pits could result in the Engineer talking about Safety Car window pit strategy
Fixed an issue which could cause incorrect timing information to be given when requesting “Teammate Status” in the radio menu
Updated the game intro sequence to use the official 2025 F1 Opening Titles music
Braking Point
Fixed an issue in Braking Point where the Engineer could give updates about your target position too frequently
Fixed an issue in Braking Point where some phone calls could be silent if the player declines an earlier call
Career
Fixed an issue to avoid drivers hired during Career no longer being assigned numbers 1 or 99
Multiplayer
Fixed an issue where players invited into Invitational lobbies could enter the race with different Simulation settings to the rest of the lobby
Fixed an issue where applying a Licence Level restriction to an Invitational lobby wouldn’t stop players with a lower licence from joining
Fixed an issue in Multiplayer sessions where Spectators would see the “Caution” message flickering on-screen
Customisation
Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
These changes include improvements to decal mirroring, asymmetrical placement areas, and missing rotation options.

Peripherals (Wheels/Controllers)
Fixed an issue where Force Feedback on some wheels would stop working when restarting a Time Trial session from the results screen
Added Asetek Forte, La Prima, and Tony Kanaan wheelbase action map support based on existing Invicta action map (PC Only)
We will continue to work with our partners at Asetek to expand support for their wheels in F1® 25 and appreciate your feedback on implementation so far.

Accessibility
Improved the Tinnitus Relief Filter option in the Audio and Accessibility Settings so that the Frequency sound now starts lower and fades in gradually.
Stability
Thanks to player reports and stability telemetry we have fixed a number of issues that could cause the game to crash.
All crash reports are valuable and the team will continue to work on further stability updates after this patch. Thank you for your ongoing support in reporting issues, providing report codes, and answering questions from the community team around reproduction steps and hardware setups.

Miscellaneous
Fixed an issue where using a Rewind after fixing a faulty DRS during a pit stop would cause the DRS to become broken again
Various UI improvements
Other general stability improvements

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F1 25

Leave your mark on the world of racing in F1® 25, the official video game of the 2025 FIA Formula One World Championship™, featuring a revamped My Team mode, the thrilling third chapter of Braking Point, and more! (Steam Description).

 
 
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